In the game industry, a designer must be able to craft a ลองเล่น เว็บบาคาร่า อันดับ1 ของไทย gameplay experience that will keep players coming back for more. That means games that are easy to learn, hard to master and highly social. Whether through immersive worlds, creative freedom or addictive gameplay, current video games are more and more impressive in their ability to tell engaging stories that leave a lasting impression on their audience. This ability to suspend a player’s reality is unique only to video games and is the result of well designed gaming experiences.
Schell’s first chapter introduces the idea of designing a game by looking at it through several different lenses. These include: anthropology, psychology and general design principles. The book then moves on to a discussion of player demographics, taking a pragmatic approach by using sales statistics to classify the interests of players. Finally, it covers the process of building a prototype and testing the game through playtesting with real players.
Crafting Universes: The Artistic Alchemy Behind Game Design in Online Gaming
This chapter explores the debate between story and gameplay, which has dominated some of the recent discussions of the game design field (game-centric ludology vs. story-centric narratology). Schell points out that both are needed to create an effective gaming experience and that most successful games have blended the two.
The final chapter examines the importance of allowing players to feel free in a virtual environment, even though they are not truly free in a real world. It also outlines methods that designers can use to give the illusion of freedom, including: limiting player choices with constraints; setting specific goals; designing an interface so it hints at a particular skill set; visual design choices; and music that fits a given mood.